Research

Dissertation research section on Fluids Simulations.

Books

Fluid Simulation for Computer Graphics

Cg 101: A Computer Graphics Industry Reference

Realistic Image Synthesis using Photon Mapping

Maya Plugin Power

Mastering Maya 2009

Mental Ray for Maya, 3ds Max, and XSI

Scientific Papers

Rapid, stable fluid dynamics for computer graphics

Interactive Simulation of Fire

Depicting Fire and Other Gaseous Phenomena Using Diffusion Processes

Simulation and Animation of Fire and Other Natural Phenomena in the Visual Effects Industry

Particle-Based Simulation of Fluids

Simulation and Animation of Fire and Other
Natural Phenomena in the Visual Effects
Industry

Controlling Fluid Animation

Visual Simulation of Spreading Fire

Realistic Animation of Liquids

Animating Explosions

Physically Based Modeling and Animation of Fire

Dynamic Simulation of Splashing Fluids

Stable Fluids

The elements of nature: interactive and realistic techniques

Directable, High-Resolution Simulation of Fire on the GPU

Navier-Stokes equation

Simulation and Animation of Fire and Other Natural Phenomena in the Visual Effects Industry

Real-Time Fluid Dynamics for Games

Wavelet Turbulence for Fluid Simulation

Fluid Control Using the Adjoint Method

Keyframe Control of Smoke Simulations

So Real It'll Make You Wet

Animation and Rendering of Complex Water Surfaces

Mathieu Gérard Master Thesis

Comparing FumeFx with Autodesk Maya Dynamic System

Controlling the fluid dynamics: an analysis of the workflow of fluids

Real-Time Interactive Fluid Animation Technique based on Linear Convolution

Articles

CGW Articles Keyword: Fluid

Harry Potter and The Goblet of Fire

VFXTalk sits down with Wayne England from Sway Studios

Do The Interview! Wayne England from Sway Studios

"Surf´s Up" behind the scenes

Fluid Simulation (3D Graphics)

Fluid dynamics

Other Articles

Jos Stam

VFXTalks Meets the VFX Masters Behind Poseidon

VFXTalk Meets The Guardian of The Waves

VFXTalk Interviews Luma to Bring You the Magic of The Covenant

MPC Create Underwater World For G.I. Joe

Christopher Horvath's ILM's Wizard of Fluid Effects

Real Flow Case Studies

The Fountain - A Case Study

And the Oscar Goes To...

Willi Geiger and Poseidon

VFXTalk Meets The VFX Masters Behind The Magic of Harry Potter 4

Wipe out: 'Poseidon' Fluid Simulations

Step by Step: Pirates of the Caribbean At World's End

Another Summer of CG Water Effects

The Man Behind Amazing Movie Simulations

Houdini vs Maya

Researchers

Duc Quang Nguyen

Ron Fedkiw

Henrik Wann Jensen

Frank Losasso Petterson

Peter Shipkov

Paul Debevec

Robert Bridson

Henrik Wann Jensen

Jos Stam

Greg Turk

James F. O´Brien

Mark Carlson

Jarek Rossignac

Ken Museth

Jeremy Raven

Software

FlowLine VFX

3D Aliens

SitniSati

Katachi

Real Flow

Blender

Houdini

Maya

Companies

Sony Pictures Imageworks

Fusion Studios

Next Limit

ScanLine VFX

Catastrophic Fx

Miscellaneous

Real Flow

FumeFx

CG Fluids Community

CgSociety

Thiago Costa

ICE SPH Fluids

David Schoneveld

Mootzoid

Python

Fume Fx CgSociety post

The Gnomon Workshop Effects Animation DVD´s

When Maya fluids don´t give you enough control

Interview with Mark about the features of RealFlow

Berkeley Computer Animation

Fluid Simulations in Destruction

The Megahertz Blog

Maya Training Video Samples

David Schoneveld: destruct007 Profile

Fluid Effects vs Fume FX

Rising Sun Pictures Breackdowns

The Area: Blogs